Review: Assassin’s Creed: Rogue

Release date: 2014
Version played: Xbox 360 in 2014

+ same top-notch naval gameplay as AC IV, slightly refined on-foot gameplay
+ additional naval situations, such as the iceblocks and ENEMY SHIPS CAN BOARD YOU
+ very few ‘follow x’ or ‘eavesdrop on x and y’ missions mean less ‘unfair’ failures
+ good story, and characters have believable “disagreements” which set the plot in motion
+ the stalker attacks are awesome, if a bit too common.
+ there are so many side quests and collectibles. They are easy enough to find, but golly, keeps you occupied.

– Shay has exact same animations as Edward, and says only slightly modified things, albeit in a different accent. I prefer Edward.
– characters are hit and miss. The first mate for the Morrigan is hammy as fuck, and not in the good way
– Sniper rifle and grenade launcher are crazy unnecessary
– the whole game is basically an advertisement for Unity, which is kind of lame

> Shay’s ship, the Morrigan, is much more powerful than the Jackdaw, even from early on
> There is way more loot floating around. It gets kind of annoying, and means you are never wanting for materials. This also means you’re never strapped for cash.
> There are many hints that the next assassin you play as may be a viking. Vikings are awesome.

Should you play this game: Only if you thoroughly enjoyed Assassin’s Creed IV, otherwise don’t bother.

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